22:40 Changelog
Glimr ships an update about every three weeks. Each entry lists what changed and shows the result on a real shot.
3.4
New
Lamps and windows you switch on in Glimr now light the walls, decks and reeds around them, with soft falloff in the lamp’s own color temperature. Turn any light down on its own if the glow reaches too far.

Per-light falloff and color temperature
Light linking, to choose which surfaces each light can reach
Stars kept in night skies when you push exposure
3.3
Release
Drop a reel into Match and pick one reference frame. Glimr grades every shot to it in a single pass, phone and drone footage included.

Reel-wide match in one pass
Per-camera skin tone guard
One-page match report to send with the cut
House and Ember Looks, with House as the Match default
3.2
Release
Save any grade as a Look, then share it as a link. Whoever opens it gets the light and the color together, ready to apply.

Look links with view and edit roles
Four starter Looks: Harbor, Kiln, Nocturne and Salt
Look history with one-click restore
3.1
Release
On hard shots Glimr now marks where it is sure of the depth and where it is guessing. Fix the mask there, then render.

Confidence overlay in the viewer
Depth brush that corrects a mask in two strokes
Render time estimate per shot
3.0
Release
The sun is now a handle. Drag it across the sky and the shadows and reflections follow, even with the camera moving.

New relight engine, twice as fast as Glimr 2
Sun arc control in the panel and the plugin
Sky rebuild with clouds that keep their shape

23:50 Next release